MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Re: From Within!
PostPosted: Mon Jan 07, 2013 2:06 am 
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Joined: Tue Sep 21, 2010 4:48 am
Posts: 236
Location: Hamilton, Ontario
Update of another warehouse I'm working on! I have finalized the truck area but haven't taken pictures of it yet. xD

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More to come soon! Do tell me what you think! Criticism is always needed and appreciated! :D

-Abdul Ahad


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 Post subject: Re: From Within!
PostPosted: Mon Jan 07, 2013 1:24 pm 
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Joined: Wed Feb 24, 2010 1:54 pm
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Location: The Netherlands
it's looking creepy :P
even without textures and all :)

keep up the good work.

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 Post subject: Re: From Within!
PostPosted: Mon Jan 07, 2013 1:56 pm 
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Location: Bandon, Oregon
I think it is really neat without textures. What a concept game this would be.

Marv

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 Post subject: Re: From Within!
PostPosted: Tue Jan 08, 2013 5:23 am 
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Location: Hamilton, Ontario
Thanks guys! :D

I'm also trying to incorporate some stealth mechanics, where the game is not just a run through of the levels. I'll keep you guys posted! :D

Just remember that this is not a horror game. I made the illusion that no one is present at the warehouse at the late hour, besides the guys stealing the valuable game consoles! xP

I've worked on some more on these levels, but I will be taking a break around the mid of January to start preparation for my exams. So I won't be posting the next few weeks, unfortunately.

-Abdul Ahad


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 Post subject: Re: From Within!
PostPosted: Sun Feb 17, 2013 10:04 pm 
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Location: The Netherlands
so any new progress yet?

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 Post subject: Re: From Within!
PostPosted: Mon Feb 18, 2013 9:04 pm 
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Location: Hamilton, Ontario
Will hopefully have some progress in a few days, just really busy with school these last few weeks.

So far I've gotten a few good mechanics working, but I think because of the engine limitations, I'm going to finish this as a prologue to a game that I will make on another engine. Will probably program it in DarkBasic as it seems like my best bet.

-Abdul Ahad


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