MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE
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sw2 preview
http://percsich.hu/forum/viewtopic.php?f=4&t=5653
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Author:  sed [ Fri Nov 15, 2013 6:46 am ]
Post subject:  sw2 preview

Begin the development and testing
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Author:  atlus2532 [ Mon May 12, 2014 7:08 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

looks awesome, like stalker w/ better graphics!

Author:  ynyr [ Sun May 18, 2014 8:33 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

Looks amazing!!
You don't have the inverted weapon glitch then?

Author:  sed [ Wed May 21, 2014 1:15 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

Hi! I still have not resolved the problem with the weapon. Exported formats 3dx and X - are the same thing. Probably need not just export. While jumping from the editor to the engine and watch the display of polygons. Oh can't imagine what's next. To understand animation actors and the maximum use of the triggers.

P.s. Here in the image at the weapon I removed the rear polygons (but is not an option - I want the model to be whole)

Author:  sed [ Thu Jun 12, 2014 2:53 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

Video preview SW2:
http://youtu.be/18pT-Bf2MHQ

Author:  ynyr [ Sun Jun 15, 2014 6:51 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

Holy s***! Looks awesome man :D

Author:  Shocker Games [ Tue Jun 24, 2014 8:58 am ]
Post subject:  Re: N.O.S.T.A.L.G.I.A.

You must tell me how you went about creating the sky!

Author:  Kray [ Sun Jun 29, 2014 2:12 pm ]
Post subject:  Re: sw2 preview

It looks great :shock:

Author:  sed [ Thu Sep 04, 2014 7:35 pm ]
Post subject:  Re: sw2 preview

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